Lifelike MetaHumans: Groomed in Blender, Rendered in Unreal Engine 5
Lifelike MetaHumans: Groomed in Blender, Rendered in Unreal Engine 5

Creating a Lifelike MetaHuman: Alembic Hair & Beard with Unreal Engine 5
In this post, I showcase my workflow for bringing a MetaHuman to life, using Blender to groom the hair and beard, exported as an Alembic (.abc) file via Emblemic for realistic strand simulation. I then render the character in Unreal Engine 5, demonstrating how to combine high-quality grooming with real-time rendering for ultra-realistic results. Perfect for anyone interested in character creation, digital grooming, and advanced real-time visualization.

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